WARDOGS Vehicles Wiki: Full Vehicle List, Prices, Seats & Roles
WARDOGS is a combined-arms game, not an infantry shooter with vehicles added as decoration. Current secondary data documents 20 observed vehicles spanning light transport, logistics, tanks, artillery, combat helicopters and air transport. Team17’s official overview explicitly describes helicopter supply runs, armored destruction and artillery as normal ways to contribute.
Data-source boundary: the vehicle table uses current observed values from GameWatcher. Official Team17/Steam sources confirm vehicle purchasing and combined-arms roles but do not expose a single authoritative live table for every vehicle’s seats, speed, fuel and price.
Full observed vehicle list
| Vehicle | Category | Seats | Speed | Fuel | Price |
|---|---|---|---|---|---|
| Land Transport | 2 | 75 | 18 | $500 | |
| Land Transport | 3 | 130 | 68 | $1,500 | |
| Land Transport | 4 | 154 | 50 | $2,500 | |
| Land Transport | 6 | 154 | 50 | $3,000 | |
| Land Transport | 4 | 113.2 | 65 | $3,000 | |
| Land Transport | 5 | 154 | 50 | $3,750 | |
| Land Transport | 5 | 113.2 | 65 | $3,750 | |
| Land Transport | 5 | 113.2 | 65 | $4,500 | |
| Logistics | 3 | 79 | 85 | $5,000 | |
| Logistics | 3 | 79 | 85 | $6,000 | |
| Logistics | 3 | 79 | 85 | $6,750 | |
| Tank | 2 | 65 | 110 | $8,000 | |
| Tank | 3 | 65 | 110 | $14,000 | |
| Artillery | 3 | 65 | 105 | $10,000 | |
| Air Combat | 2 | 350 | 105 | $7,000 | |
| Air Combat | 9 | 445 | 120 | $8,000 | |
| Air Combat | 2 | 350 | 105 | $12,500 | |
| Air Combat | 2 | 400 | 130 | $18,000 | |
| Air Transport | 6 | 350 | 105 | $6,250 | |
| Air Transport | 9 | 445 | 120 | $7,400 |
Browse vehicles by use case
Vehicle roles
Transport and logistics
Bobcat, Dune Buggy, Kodiak, Humvee and Ural variants solve the map’s biggest structural problem: getting people and supplies from the wider battlefield into the area where the current objective matters. A cheap vehicle can create more team value than a high-end combat platform if it consistently delivers players and resources.
Tanks and artillery
The Flakpanzer Gepard, L2A6 and SPH-2 represent expensive specialized purchases. These are not “free power-ups”; losing them burns persistent cash. Heavy vehicles work best when infantry protects them from threats they cannot efficiently solve alone.
Helicopters
The MH-6, UH-1Y, AH-6 variants and Havoc create vertical mobility and fast response. Air transport can reposition squads or supplies across terrain that would take much longer by road, while combat helicopters convert money and pilot skill into concentrated fire support.
Buying a vehicle: four questions
- What exact problem will this vehicle solve?
- How many players or supplies need to move?
- Can the team protect or reuse it after the first task?
- Is the cash risk appropriate for the current match state?