Wardogs Ground Vehicles | WARDOGS Wiki
VEHICLE REFERENCE
Ground vehicles solve movement, logistics and direct-fire problems
SubsetGround vehicles
JobsTransport · logistics · armor
EconomyPersistent cash
This archive narrows the vehicle database to the current verified ground vehicle set. It intentionally omits unverified armor, speed, weapon and price fields.
Data boundary: This Season 1 / Patch 0.11 page is scoped to wardogs ground vehicles. Unsupported stats, prices, unlocks, coordinates or hidden mechanics are omitted rather than guessed.
| Vehicle | Verified context |
|---|---|
| URAL | Named in official Season 1 material |
| Dune Buggy | Named in official Season 1 material |
| Kodiak Flatbed | Named in official Season 1 material |
| Kodiak Assault | Named in official Season 1 material |
| URAL Covered | Named in official Season 1 material |
| URAL Attack | Named in official Season 1 material |
| Humvee with minigun | Named in official Season 1 material |
| Heavy Tank | Named in official Season 1 material |
| Artillery Tank | Named in official Season 1 material |
Use the vehicle for a team job
WARDOGS explicitly rewards teamplay and transport. A vehicle is therefore not only a weapon platform; mobility, supply movement and getting friendlies to the objective can be part of its economic value.
Ground-vehicle decision guide
Transport firstCan this move useful players or supplies where they need to go?
Firepower secondA stronger gun is only valuable if the vehicle can survive and influence the fight.
Cost awarenessPersistent cash means losing a heavy platform hurts future options.
Map fitOpen approaches, streets and objective distance all change the right choice.
Before you buyDefine the task and the route before spending persistent cash.
During the lifeJudge the kit or vehicle by whether it performs that task repeatedly.
After a lossReview whether the purchase is still sustainable from the remaining balance.