WARDOGS WIKI · LOADOUT DATABASE
Loadouts & Equipment
A WARDOGS loadout combines the weapon you fight with, protection, storage, utility and specialist gear — all paid from persistent cash. This page is a build index, not a single “best class” article.
Build principleTask first
PrimaryWeapon
SurvivalArmor
CapacityPack
RoleUtility
ConstraintCash
Build by role
Build FrameworksRole-first combinations without pretending one kit wins every situation.GeneralMedicSurvival, revive access and sustainable weapon cost.SupportPilotLight practical kit built around aircraft access and transport.AirBudgetProtect bankroll while keeping the kit effective.EconomySave & RebuyPlan replacement cost before the expensive death happens.Workflow
What actually makes up a loadout
Build anatomy
Core slots
| Layer | Question |
|---|---|
| Primary | What range and task am I buying for? |
| Protection | How much survivability is worth the cost? |
| Storage | How much utility must I carry? |
| Specialist | Does the role require a launcher, medical or support tool? |
| Vehicle | Is mobility part of this life’s plan? |
Three questions before checkout
- What is my job this life?
- How much am I willing to lose?
- What must still work if I survive the first fight?
A sustainable loadout is good enough for the task and cheap enough to rebuild.
Loadout reference matrix
| Role | Prioritize | Common waste |
|---|---|---|
| General infantry | Reliable primary, protection, simple utility | Over-specializing before reading the route |
| Medic | Survival, revive access, manageable weapon cost | Spending so much that every death breaks the bankroll |
| Pilot | Vehicle access, light practical kit, transport plan | Buying frontline assault gear that rarely gets used |
| Support / logistics | Capacity, tools, repeatability | Paying for combat gear unrelated to the support task |